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29b79bcaf6c128fe25a42e004a6ef111aaa068f2
UnrealEngineUWP/Engine/Source/Runtime/RenderCore
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serge bernier 86f6fd8662 Wrap the preload shader group priority around a cvar.
#rb daniele.vettorel, john.huelin

[CL 36755078 by serge bernier in 5.5 branch]
2024-10-01 19:05:05 -04:00
..
Internal
[shaders] modify FShaderCode finalize to create a FSharedBuffer object, and modify all downstream uses of shader code to re-use this buffer (job cache, pushes to DDC, shader maps, and shader library). This reduces total amount of LLM tracked memory allocated at the end of a cold Lyra PS4 cook by about ~350MB; impact likely much larger for cooks of larger projects.
2024-10-01 19:02:22 -04:00
Private
Wrap the preload shader group priority around a cvar.
2024-10-01 19:05:05 -04:00
Public
[shaders] modify FShaderCode finalize to create a FSharedBuffer object, and modify all downstream uses of shader code to re-use this buffer (job cache, pushes to DDC, shader maps, and shader library). This reduces total amount of LLM tracked memory allocated at the end of a cold Lyra PS4 cook by about ~350MB; impact likely much larger for cooks of larger projects.
2024-10-01 19:02:22 -04:00
RenderCore.Build.cs
[shaders] bytecode sharing between shader and shadermap DDC buckets
2024-09-10 13:06:22 -04:00
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