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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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29668367d36bb4ead287c4c2fa8a3113871afb75
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes
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Marc Audy e5bb9b4d0d Integrate all non-branch Engine/Source changes from //depot/UE4-Orion to //depot/UE4
#lockdown Ben.Marsh
#platformnotify Josh.Adams

[CL 2718236 by Marc Audy in Main branch]
2015-10-06 15:59:09 -04:00
..
AnimNode_ApplyAdditive.h
…
AnimNode_BlendListBase.h
[Merging using UE4-Orion-To-UE4] - Added Blend Profiles to USkeleton - Per-Bone blending scales for blend list nodes and state machine transitions.
2015-09-02 10:20:31 -04:00
AnimNode_BlendListByBool.h
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AnimNode_BlendListByEnum.h
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AnimNode_BlendListByInt.h
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AnimNode_BlendSpaceEvaluator.h
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AnimNode_BlendSpacePlayer.h
#ANIM: Support StartPosition for BlendSpace player
2015-08-25 13:16:27 -04:00
AnimNode_CopyPoseFromMesh.h
Renamed variable and deleted unused variable.
2015-07-22 16:56:58 -04:00
AnimNode_LayeredBoneBlend.h
…
AnimNode_RefPose.h
…
AnimNode_Root.h
…
AnimNode_RotateRootBone.h
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AnimNode_RotationOffsetBlendSpace.h
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AnimNode_SaveCachedPose.h
Integrate all non-branch Engine/Source changes from //depot/UE4-Orion to //depot/UE4
2015-10-06 15:59:09 -04:00
AnimNode_SequenceEvaluator.h
Integrate all non-branch Engine/Source changes from //depot/UE4-Orion to //depot/UE4
2015-10-06 15:59:09 -04:00
AnimNode_Slot.h
Integrate all non-branch Engine/Source changes from //depot/UE4-Orion to //depot/UE4
2015-10-06 15:59:09 -04:00
AnimNode_TwoWayBlend.h
…
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