Files
UnrealEngineUWP/Engine/Config/Windows/WindowsEngine.ini
Marc Audy 6183efcc36 Integrate Engine/Config, Engine/Plugins, Engine/Programs, Engine/Shaders and remaining Engine/Source from UE4-Orion to UE4 at CL# 2716634
#lockdown Ben.Marsh
#platformnotify Josh.Adams

[CL 2718314 by Marc Audy in Main branch]
2015-10-06 16:47:09 -04:00

14 lines
546 B
INI

[Audio]
AudioDeviceModuleName=XAudio2
; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
PlatformHeadroomDB=0
[TextureStreaming]
; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
PoolSizeVRAMPercentage=70
[Engine.DeviceConfiguration]
ConfigClass=/Engine/DeviceProfiles/SetDeviceProfileWindows.SetDeviceProfileWindows_C
[SystemSettings]
r.setres=1280x720