Files
UnrealEngineUWP/Engine/Config/BaseDeviceProfiles.ini
Terence Burns b537fc34f5 UE-21626
Some android target platform device profiles didnt exist in the base config. Added to rectify the parent and type issue.

May need further attention as the Android Device profiles arent all relevant.

[CL 2714220 by Terence Burns in Main branch]
2015-10-02 05:01:31 -04:00

391 lines
14 KiB
INI

[DeviceProfiles]
+DeviceProfileNameAndTypes=Windows,Windows
+DeviceProfileNameAndTypes=WindowsNoEditor,WindowsNoEditor
+DeviceProfileNameAndTypes=WindowsServer,WindowsServer
+DeviceProfileNameAndTypes=IOS,IOS
+DeviceProfileNameAndTypes=iPad2,IOS
+DeviceProfileNameAndTypes=iPad3,IOS
+DeviceProfileNameAndTypes=iPad4,IOS
+DeviceProfileNameAndTypes=iPadAir,IOS
+DeviceProfileNameAndTypes=iPadMini,IOS
+DeviceProfileNameAndTypes=iPadMini2,IOS
+DeviceProfileNameAndTypes=iPadMini4,IOS
+DeviceProfileNameAndTypes=iPodTouch5,IOS
+DeviceProfileNameAndTypes=iPodTouch6,IOS
+DeviceProfileNameAndTypes=iPhone4,IOS
+DeviceProfileNameAndTypes=iPhone4S,IOS
+DeviceProfileNameAndTypes=iPhone5,IOS
+DeviceProfileNameAndTypes=iPhone5S,IOS
+DeviceProfileNameAndTypes=iPhone6,IOS
+DeviceProfileNameAndTypes=iPhone6Plus,IOS
+DeviceProfileNameAndTypes=iPhone6S,IOS
+DeviceProfileNameAndTypes=iPhone6SPlus,IOS
+DeviceProfileNameAndTypes=Android,Android
+DeviceProfileNameAndTypes=PS4,PS4
+DeviceProfileNameAndTypes=XboxOne,XboxOne
+DeviceProfileNameAndTypes=HTML5,HTML5
+DeviceProfileNameAndTypes=Mac,Mac
+DeviceProfileNameAndTypes=MacNoEditor,MacNoEditor
+DeviceProfileNameAndTypes=MacServer,MacServer
+DeviceProfileNameAndTypes=WinRT,WinRT
+DeviceProfileNameAndTypes=Linux,Linux
+DeviceProfileNameAndTypes=LinuxNoEditor,LinuxNoEditor
+DeviceProfileNameAndTypes=LinuxServer,LinuxServer
[/Script/Engine.TextureLODSettings]
TextureLODGroups=(Group=TEXTUREGROUP_World,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Character,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Weapon,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Vehicle,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Cinematic,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Skybox,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_UI,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Bokeh,MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=point,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
[Windows DeviceProfile]
DeviceType=Windows
BaseProfileName=
[WindowsNoEditor DeviceProfile]
DeviceType=WindowsNoEditor
BaseProfileName=Windows
[WindowsServer DeviceProfile]
DeviceType=WindowsServer
BaseProfileName=Windows
[IOS DeviceProfile]
DeviceType=IOS
BaseProfileName=
+CVars=r.BloomQuality=0
+CVars=r.DepthOfFieldQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.ShadowQuality=2
// HZB will be slower with tiled, and not needed
+CVars=r.HZBOcclusion=0
// Non need for depth prepass
+CVars=r.EarlyZPass=0
+CVars=r.EarlyZPassMovable=0
// Needs geometry shader support
+CVars=r.TranslucentLightingVolume=0
// Needs geometry shader support
+CVars=r.AllowPointLightCubemapShadows=0
// Temporal AA (?) looks blurry right now
+CVars=r.PostProcessAAQuality=0
// Not sure on this one - may need the whole D Buffer stuff going
+CVars=r.Decal.StencilSizeThreshold=-1
[iPad2 DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.RenderTargetSwitchWorkaround=1
[iPad3 DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.RenderTargetSwitchWorkaround=1
[iPad4 DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.RenderTargetSwitchWorkaround=1
[iPadAir DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.BloomQuality=1
[iPadAir2 DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.BloomQuality=1
+CVars=r.DepthOfFieldQuality=1
+CVars=r.LightShaftQuality=1
+CVars=r.RefractionQuality=1
[iPadMini DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.RenderTargetSwitchWorkaround=1
[iPadMini2 DeviceProfile]
DeviceType=IOS
BaseProfileName=iPadAir
[iPadMini4 DeviceProfile]
DeviceType=IOS
BaseProfileName=iPadMini2
[iPhone4 DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.RenderTargetSwitchWorkaround=1
[iPhone4S DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.RenderTargetSwitchWorkaround=1
[iPhone5 DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.RenderTargetSwitchWorkaround=1
[iPhone5S DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.MobileContentScaleFactor=2
+CVars=r.BloomQuality=1
+CVars=r.DepthOfFieldQuality=1
+CVars=r.LightShaftQuality=1
+CVars=r.RefractionQuality=1
[iPodTouch5 DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.RenderTargetSwitchWorkaround=1
[iPodTouch6 DeviceProfile]
DeviceType=IOS
BaseProfileName=iPhone6
[iPhone6 DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.BloomQuality=1
+CVars=r.DepthOfFieldQuality=1
+CVars=r.LightShaftQuality=1
+CVars=r.RefractionQuality=1
[iPhone6Plus DeviceProfile]
DeviceType=IOS
BaseProfileName=IOS
+CVars=r.BloomQuality=1
+CVars=r.DepthOfFieldQuality=1
+CVars=r.LightShaftQuality=1
+CVars=r.RefractionQuality=1
[iPhone6S DeviceProfile]
DeviceType=IOS
BaseProfileName=iPhone6
+CVars=r.BloomQuality=1
+CVars=r.DepthOfFieldQuality=1
+CVars=r.LightShaftQuality=1
+CVars=r.RefractionQuality=1
[iPhone6SPlus DeviceProfile]
DeviceType=IOS
BaseProfileName=iPhone6Plus
+CVars=r.BloomQuality=1
+CVars=r.DepthOfFieldQuality=1
+CVars=r.LightShaftQuality=1
+CVars=r.RefractionQuality=1
[/Script/AndroidDeviceProfileSelector.AndroidDeviceProfileMatchingRules]
MatchProfile=(Profile="Android_PowerVR540",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="PowerVR SGX 540")))
+MatchProfile=(Profile="Android_Adreno2xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno \\(TM\\) 2[0-9][0-9]")))
+MatchProfile=(Profile="Android_Adreno320",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="Adreno (TM) 320")))
+MatchProfile=(Profile="Android_Adreno330_Ver53",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="Adreno (TM) 330"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="ES 3\\.0 V@([0-9]+)"),(SourceType=SRC_PreviousRegexMatch,CompareType=CMP_GreaterEqual,MatchString="53")))
+MatchProfile=(Profile="Android_Adreno330",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="Adreno (TM) 330")))
+MatchProfile=(Profile="Android_Adreno4xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno \\(TM\\) 4[0-9][0-9]")))
+MatchProfile=(Profile="Android_TegraK1_GL4",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="NVIDIA Tegra"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^4\\.")))
+MatchProfile=(Profile="Android_TegraK1",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="NVIDIA Tegra"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 3\\.")))
+MatchProfile=(Profile="Android_Tegra4",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="NVIDIA Tegra"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 2\\.")))
+MatchProfile=(Profile="Android_IntelHD_ES3",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="Intel(R) HD Graphics"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 3\\.")))
+MatchProfile=(Profile="Android_IntelHD",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="Intel(R) HD Graphics"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 2\\.")))
+MatchProfile=(Profile="Android_Mali_4xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-4")))
+MatchProfile=(Profile="Android_Mali_T6xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-T6")))
+MatchProfile=(Profile="Android_Mali_T7xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-T7")))
+MatchProfile=(Profile="Android_Mid",Match=((SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 3\\.")))
+MatchProfile=(Profile="Android_Low",Match=((SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 2\\.")))
[Android DeviceProfile]
DeviceType=Android
BaseProfileName=
+CVars=r.MobileContentScaleFactor=1
+CVars=r.BloomQuality=0
+CVars=r.DepthOfFieldQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.ShadowQuality=2
[Android_Low DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+CVars=r.MobileContentScaleFactor=0.5
+CVars=r.ShadowQuality=1
[Android_Mid DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+CVars=r.BloomQuality=1
+CVars=r.MobileContentScaleFactor=0.8
[Android_High DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+CVars=r.BloomQuality=1
+CVars=r.DepthOfFieldQuality=1
+CVars=r.LightShaftQuality=1
+CVars=r.RefractionQuality=1
+CVars=r.MobileContentScaleFactor=1.0
[Android_Default DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Mid
[Android_Adreno320 DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Mid
;This offset needs to be set for the mosaic fallback to work on Galaxy S4 (SAMSUNG-IGH-I337)
;+CVars=r.DemosaicVposOffset=0.5
[Android_Adreno2xx DeviceProfile]
DeviceType=Android
BaseProfileName=Android
[Android_Adreno330 DeviceProfile]
DeviceType=Android
BaseProfileName=Android_High
[Android_Adreno330_Ver53 DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Adreno330
+CVars=r.DisjointTimerQueries=1
[Android_Adreno4xx DeviceProfile]
DeviceType=Android
BaseProfileName=Android_High
[Android_PowerVR540 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
[Android_PowerVR544 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
[Android_IntelHD DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Low
[Android_IntelHD_ES3 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
+CVars=r.BloomQuality=1
[Android_Mali_4xx DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Low
[Android_Mali_T6xx DeviceProfile]
DeviceType=Android
BaseProfileName=Android_Mid
[Android_Mali_T7xx DeviceProfile]
DeviceType=Android
BaseProfileName=Android_High
[PS4 DeviceProfile]
DeviceType=PS4
BaseProfileName=
[XboxOne DeviceProfile]
DeviceType=XboxOne
BaseProfileName=
; we output 10:10:10, not 8:8:8 so we don't need color quantization
+CVars=r.TonemapperQuality=0
; For SSAO we rely on TemporalAA (with a randomized sample pattern over time) so we can use less samples
+CVars=r.AmbientOcclusionSampleSetQuality=0
; less passes, and no upsampling as even upsampling costs some performance
+CVars=r.AmbientOcclusionLevels=1
; larger radius to compensate for fewer passes
+CVars=r.AmbientOcclusionRadiusScale=2
[HTML5 DeviceProfile]
DeviceType=HTML5
BaseProfileName=
+CVars=r.RefractionQuality=0
[Mac DeviceProfile]
DeviceType=Mac
BaseProfileName=
[MacNoEditor DeviceProfile]
DeviceType=MacNoEditor
BaseProfileName=Mac
[MacServer DeviceProfile]
DeviceType=MacServer
BaseProfileName=Mac
[WinRT DeviceProfile]
DeviceType=WinRT
BaseProfileName=
[Linux DeviceProfile]
DeviceType=Linux
BaseProfileName=
MeshLODSettings=
TextureLODSettings=
[LinuxNoEditor DeviceProfile]
DeviceType=LinuxNoEditor
BaseProfileName=Linux
MeshLODSettings=
TextureLODSettings=
[LinuxServer DeviceProfile]
DeviceType=LinuxServer
BaseProfileName=Linux
MeshLODSettings=
TextureLODSettings=
[Android_PVRTC DeviceProfile]
DeviceType=Android
BaseProfileName=Android
[Android_ATC DeviceProfile]
DeviceType=Android
BaseProfileName=Android
[Android_DXT DeviceProfile]
DeviceType=Android
BaseProfileName=Android
[Android_ETC1 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
[Android_ETC2 DeviceProfile]
DeviceType=Android
BaseProfileName=Android
[Android_ASTC DeviceProfile]
DeviceType=Android
BaseProfileName=Android
[Android_Multi DeviceProfile]
DeviceType=Android
BaseProfileName=Android