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Some android target platform device profiles didnt exist in the base config. Added to rectify the parent and type issue. May need further attention as the Android Device profiles arent all relevant. [CL 2714220 by Terence Burns in Main branch]
391 lines
14 KiB
INI
391 lines
14 KiB
INI
[DeviceProfiles]
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+DeviceProfileNameAndTypes=Windows,Windows
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+DeviceProfileNameAndTypes=WindowsNoEditor,WindowsNoEditor
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+DeviceProfileNameAndTypes=WindowsServer,WindowsServer
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+DeviceProfileNameAndTypes=IOS,IOS
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+DeviceProfileNameAndTypes=iPad2,IOS
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+DeviceProfileNameAndTypes=iPad3,IOS
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+DeviceProfileNameAndTypes=iPad4,IOS
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+DeviceProfileNameAndTypes=iPadAir,IOS
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+DeviceProfileNameAndTypes=iPadMini,IOS
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+DeviceProfileNameAndTypes=iPadMini2,IOS
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+DeviceProfileNameAndTypes=iPadMini4,IOS
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+DeviceProfileNameAndTypes=iPodTouch5,IOS
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+DeviceProfileNameAndTypes=iPodTouch6,IOS
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+DeviceProfileNameAndTypes=iPhone4,IOS
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+DeviceProfileNameAndTypes=iPhone4S,IOS
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+DeviceProfileNameAndTypes=iPhone5,IOS
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+DeviceProfileNameAndTypes=iPhone5S,IOS
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+DeviceProfileNameAndTypes=iPhone6,IOS
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+DeviceProfileNameAndTypes=iPhone6Plus,IOS
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+DeviceProfileNameAndTypes=iPhone6S,IOS
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+DeviceProfileNameAndTypes=iPhone6SPlus,IOS
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+DeviceProfileNameAndTypes=Android,Android
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+DeviceProfileNameAndTypes=PS4,PS4
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+DeviceProfileNameAndTypes=XboxOne,XboxOne
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+DeviceProfileNameAndTypes=HTML5,HTML5
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+DeviceProfileNameAndTypes=Mac,Mac
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+DeviceProfileNameAndTypes=MacNoEditor,MacNoEditor
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+DeviceProfileNameAndTypes=MacServer,MacServer
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+DeviceProfileNameAndTypes=WinRT,WinRT
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+DeviceProfileNameAndTypes=Linux,Linux
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+DeviceProfileNameAndTypes=LinuxNoEditor,LinuxNoEditor
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+DeviceProfileNameAndTypes=LinuxServer,LinuxServer
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[/Script/Engine.TextureLODSettings]
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TextureLODGroups=(Group=TEXTUREGROUP_World,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_Character,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_Weapon,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_Vehicle,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_Cinematic,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_Skybox,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_UI,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_Bokeh,MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
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+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=point,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
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[Windows DeviceProfile]
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DeviceType=Windows
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BaseProfileName=
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[WindowsNoEditor DeviceProfile]
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DeviceType=WindowsNoEditor
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BaseProfileName=Windows
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[WindowsServer DeviceProfile]
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DeviceType=WindowsServer
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BaseProfileName=Windows
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[IOS DeviceProfile]
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DeviceType=IOS
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BaseProfileName=
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+CVars=r.BloomQuality=0
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+CVars=r.DepthOfFieldQuality=0
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+CVars=r.LightShaftQuality=0
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+CVars=r.RefractionQuality=0
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+CVars=r.ShadowQuality=2
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// HZB will be slower with tiled, and not needed
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+CVars=r.HZBOcclusion=0
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// Non need for depth prepass
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+CVars=r.EarlyZPass=0
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+CVars=r.EarlyZPassMovable=0
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// Needs geometry shader support
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+CVars=r.TranslucentLightingVolume=0
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// Needs geometry shader support
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+CVars=r.AllowPointLightCubemapShadows=0
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// Temporal AA (?) looks blurry right now
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+CVars=r.PostProcessAAQuality=0
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// Not sure on this one - may need the whole D Buffer stuff going
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+CVars=r.Decal.StencilSizeThreshold=-1
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[iPad2 DeviceProfile]
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DeviceType=IOS
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BaseProfileName=IOS
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+CVars=r.RenderTargetSwitchWorkaround=1
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[iPad3 DeviceProfile]
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DeviceType=IOS
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BaseProfileName=IOS
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+CVars=r.RenderTargetSwitchWorkaround=1
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[iPad4 DeviceProfile]
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DeviceType=IOS
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BaseProfileName=IOS
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+CVars=r.RenderTargetSwitchWorkaround=1
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[iPadAir DeviceProfile]
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DeviceType=IOS
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BaseProfileName=IOS
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+CVars=r.BloomQuality=1
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[iPadAir2 DeviceProfile]
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DeviceType=IOS
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BaseProfileName=IOS
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+CVars=r.BloomQuality=1
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+CVars=r.DepthOfFieldQuality=1
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+CVars=r.LightShaftQuality=1
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+CVars=r.RefractionQuality=1
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[iPadMini DeviceProfile]
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DeviceType=IOS
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BaseProfileName=IOS
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+CVars=r.RenderTargetSwitchWorkaround=1
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[iPadMini2 DeviceProfile]
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DeviceType=IOS
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BaseProfileName=iPadAir
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[iPadMini4 DeviceProfile]
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DeviceType=IOS
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BaseProfileName=iPadMini2
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[iPhone4 DeviceProfile]
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DeviceType=IOS
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BaseProfileName=IOS
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+CVars=r.RenderTargetSwitchWorkaround=1
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[iPhone4S DeviceProfile]
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DeviceType=IOS
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BaseProfileName=IOS
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+CVars=r.RenderTargetSwitchWorkaround=1
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[iPhone5 DeviceProfile]
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DeviceType=IOS
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BaseProfileName=IOS
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+CVars=r.RenderTargetSwitchWorkaround=1
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[iPhone5S DeviceProfile]
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DeviceType=IOS
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BaseProfileName=IOS
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+CVars=r.MobileContentScaleFactor=2
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+CVars=r.BloomQuality=1
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+CVars=r.DepthOfFieldQuality=1
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+CVars=r.LightShaftQuality=1
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+CVars=r.RefractionQuality=1
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[iPodTouch5 DeviceProfile]
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DeviceType=IOS
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BaseProfileName=IOS
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+CVars=r.RenderTargetSwitchWorkaround=1
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[iPodTouch6 DeviceProfile]
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DeviceType=IOS
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BaseProfileName=iPhone6
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[iPhone6 DeviceProfile]
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DeviceType=IOS
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BaseProfileName=IOS
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+CVars=r.BloomQuality=1
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+CVars=r.DepthOfFieldQuality=1
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+CVars=r.LightShaftQuality=1
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+CVars=r.RefractionQuality=1
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[iPhone6Plus DeviceProfile]
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DeviceType=IOS
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BaseProfileName=IOS
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+CVars=r.BloomQuality=1
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+CVars=r.DepthOfFieldQuality=1
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+CVars=r.LightShaftQuality=1
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+CVars=r.RefractionQuality=1
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[iPhone6S DeviceProfile]
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DeviceType=IOS
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BaseProfileName=iPhone6
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+CVars=r.BloomQuality=1
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+CVars=r.DepthOfFieldQuality=1
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+CVars=r.LightShaftQuality=1
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+CVars=r.RefractionQuality=1
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[iPhone6SPlus DeviceProfile]
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DeviceType=IOS
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BaseProfileName=iPhone6Plus
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+CVars=r.BloomQuality=1
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+CVars=r.DepthOfFieldQuality=1
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+CVars=r.LightShaftQuality=1
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+CVars=r.RefractionQuality=1
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[/Script/AndroidDeviceProfileSelector.AndroidDeviceProfileMatchingRules]
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MatchProfile=(Profile="Android_PowerVR540",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="PowerVR SGX 540")))
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+MatchProfile=(Profile="Android_Adreno2xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno \\(TM\\) 2[0-9][0-9]")))
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+MatchProfile=(Profile="Android_Adreno320",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="Adreno (TM) 320")))
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+MatchProfile=(Profile="Android_Adreno330_Ver53",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="Adreno (TM) 330"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="ES 3\\.0 V@([0-9]+)"),(SourceType=SRC_PreviousRegexMatch,CompareType=CMP_GreaterEqual,MatchString="53")))
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+MatchProfile=(Profile="Android_Adreno330",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="Adreno (TM) 330")))
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+MatchProfile=(Profile="Android_Adreno4xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno \\(TM\\) 4[0-9][0-9]")))
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+MatchProfile=(Profile="Android_TegraK1_GL4",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="NVIDIA Tegra"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^4\\.")))
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+MatchProfile=(Profile="Android_TegraK1",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="NVIDIA Tegra"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 3\\.")))
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+MatchProfile=(Profile="Android_Tegra4",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="NVIDIA Tegra"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 2\\.")))
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+MatchProfile=(Profile="Android_IntelHD_ES3",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="Intel(R) HD Graphics"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 3\\.")))
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+MatchProfile=(Profile="Android_IntelHD",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="Intel(R) HD Graphics"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 2\\.")))
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+MatchProfile=(Profile="Android_Mali_4xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-4")))
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+MatchProfile=(Profile="Android_Mali_T6xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-T6")))
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+MatchProfile=(Profile="Android_Mali_T7xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-T7")))
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+MatchProfile=(Profile="Android_Mid",Match=((SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 3\\.")))
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+MatchProfile=(Profile="Android_Low",Match=((SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 2\\.")))
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[Android DeviceProfile]
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DeviceType=Android
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BaseProfileName=
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+CVars=r.MobileContentScaleFactor=1
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+CVars=r.BloomQuality=0
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+CVars=r.DepthOfFieldQuality=0
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+CVars=r.LightShaftQuality=0
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+CVars=r.RefractionQuality=0
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+CVars=r.ShadowQuality=2
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[Android_Low DeviceProfile]
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DeviceType=Android
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BaseProfileName=Android
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+CVars=r.MobileContentScaleFactor=0.5
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+CVars=r.ShadowQuality=1
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[Android_Mid DeviceProfile]
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DeviceType=Android
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BaseProfileName=Android
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+CVars=r.BloomQuality=1
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+CVars=r.MobileContentScaleFactor=0.8
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[Android_High DeviceProfile]
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DeviceType=Android
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BaseProfileName=Android
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+CVars=r.BloomQuality=1
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+CVars=r.DepthOfFieldQuality=1
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+CVars=r.LightShaftQuality=1
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+CVars=r.RefractionQuality=1
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+CVars=r.MobileContentScaleFactor=1.0
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[Android_Default DeviceProfile]
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DeviceType=Android
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BaseProfileName=Android_Mid
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[Android_Adreno320 DeviceProfile]
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DeviceType=Android
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BaseProfileName=Android_Mid
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;This offset needs to be set for the mosaic fallback to work on Galaxy S4 (SAMSUNG-IGH-I337)
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;+CVars=r.DemosaicVposOffset=0.5
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[Android_Adreno2xx DeviceProfile]
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DeviceType=Android
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BaseProfileName=Android
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[Android_Adreno330 DeviceProfile]
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DeviceType=Android
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BaseProfileName=Android_High
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[Android_Adreno330_Ver53 DeviceProfile]
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DeviceType=Android
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BaseProfileName=Android_Adreno330
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+CVars=r.DisjointTimerQueries=1
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[Android_Adreno4xx DeviceProfile]
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DeviceType=Android
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BaseProfileName=Android_High
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[Android_PowerVR540 DeviceProfile]
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DeviceType=Android
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BaseProfileName=Android
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[Android_PowerVR544 DeviceProfile]
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DeviceType=Android
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BaseProfileName=Android
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[Android_IntelHD DeviceProfile]
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DeviceType=Android
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BaseProfileName=Android_Low
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[Android_IntelHD_ES3 DeviceProfile]
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DeviceType=Android
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BaseProfileName=Android
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+CVars=r.BloomQuality=1
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[Android_Mali_4xx DeviceProfile]
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DeviceType=Android
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BaseProfileName=Android_Low
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[Android_Mali_T6xx DeviceProfile]
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DeviceType=Android
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BaseProfileName=Android_Mid
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[Android_Mali_T7xx DeviceProfile]
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DeviceType=Android
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BaseProfileName=Android_High
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[PS4 DeviceProfile]
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DeviceType=PS4
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BaseProfileName=
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[XboxOne DeviceProfile]
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DeviceType=XboxOne
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BaseProfileName=
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; we output 10:10:10, not 8:8:8 so we don't need color quantization
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+CVars=r.TonemapperQuality=0
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; For SSAO we rely on TemporalAA (with a randomized sample pattern over time) so we can use less samples
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+CVars=r.AmbientOcclusionSampleSetQuality=0
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; less passes, and no upsampling as even upsampling costs some performance
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+CVars=r.AmbientOcclusionLevels=1
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; larger radius to compensate for fewer passes
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+CVars=r.AmbientOcclusionRadiusScale=2
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[HTML5 DeviceProfile]
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DeviceType=HTML5
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BaseProfileName=
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+CVars=r.RefractionQuality=0
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[Mac DeviceProfile]
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DeviceType=Mac
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BaseProfileName=
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[MacNoEditor DeviceProfile]
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DeviceType=MacNoEditor
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BaseProfileName=Mac
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[MacServer DeviceProfile]
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DeviceType=MacServer
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BaseProfileName=Mac
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[WinRT DeviceProfile]
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DeviceType=WinRT
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BaseProfileName=
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[Linux DeviceProfile]
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DeviceType=Linux
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BaseProfileName=
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MeshLODSettings=
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TextureLODSettings=
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[LinuxNoEditor DeviceProfile]
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DeviceType=LinuxNoEditor
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BaseProfileName=Linux
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MeshLODSettings=
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TextureLODSettings=
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[LinuxServer DeviceProfile]
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DeviceType=LinuxServer
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BaseProfileName=Linux
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MeshLODSettings=
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TextureLODSettings=
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[Android_PVRTC DeviceProfile]
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DeviceType=Android
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BaseProfileName=Android
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[Android_ATC DeviceProfile]
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DeviceType=Android
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BaseProfileName=Android
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[Android_DXT DeviceProfile]
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DeviceType=Android
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BaseProfileName=Android
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[Android_ETC1 DeviceProfile]
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DeviceType=Android
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BaseProfileName=Android
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[Android_ETC2 DeviceProfile]
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DeviceType=Android
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BaseProfileName=Android
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[Android_ASTC DeviceProfile]
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DeviceType=Android
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BaseProfileName=Android
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[Android_Multi DeviceProfile]
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DeviceType=Android
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BaseProfileName=Android |