Files
UnrealEngineUWP/Engine/Source/Runtime/UtilityShaders/Private/OculusShaders.cpp
Marcus Wassmer cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00

11 lines
720 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "OculusShaders.h"
IMPLEMENT_SHADER_TYPE(, FOculusVertexShader, TEXT("/Engine/Private/OculusShaders.usf"), TEXT("MainVertexShader"), SF_Vertex);
IMPLEMENT_SHADER_TYPE(, FOculusWhiteShader, TEXT("/Engine/Private/OculusShaders.usf"), TEXT("MainWhiteShader"), SF_Pixel);
IMPLEMENT_SHADER_TYPE(, FOculusBlackShader, TEXT("/Engine/Private/OculusShaders.usf"), TEXT("MainBlackShader"), SF_Pixel);
IMPLEMENT_SHADER_TYPE(, FOculusAlphaInverseShader, TEXT("/Engine/Private/OculusShaders.usf"), TEXT("MainAlphaInverseShader"), SF_Pixel);
IMPLEMENT_SHADER_TYPE(, FOculusCubemapPS, TEXT("/Engine/Private/OculusShaders.usf"), TEXT("MainForCubemap"), SF_Pixel);