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2947548b3eb0a8d42ea956ce85aed66ea9ec56c2
UnrealEngineUWP/Engine/Source/Runtime/ApplicationCore
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Michael Trepka a45e23a966 OpenGL on Mac (still used by the Launcher or CrashReportClient) doesn't allow zero sized windows, so for such windows set the size to (1,1) instead and set alpha to zero to hide the window.
#jira UE-79606
#rb none

[CL 8754136 by Michael Trepka in Dev-Editor branch]
2019-09-17 12:33:08 -04:00
..
Private
OpenGL on Mac (still used by the Launcher or CrashReportClient) doesn't allow zero sized windows, so for such windows set the size to (1,1) instead and set alpha to zero to hide the window.
2019-09-17 12:33:08 -04:00
Public
Platform survey now has total and free space and it's actually consistent on Mac / Windows.
2019-09-11 16:16:17 -04:00
ApplicationCore.Build.cs
Updated module build configurations to follow our updated guidelines on using a library, you should always specify the full path to the library if you know it (in PublicAdditionalLibraries). This allows UBT to do up to date checking of the module and is faster.
2019-08-09 03:48:12 -04:00
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