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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2947548b3eb0a8d42ea956ce85aed66ea9ec56c2
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/IOS
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jack porter 0a31a33826 Re-adding GLES_SILENCE_DEPRECATION and removing IOS GLES version check to solve binary build issues
#jira UE-77520
#rb None
[FYI] Josh.Adams
#lockdown Cristina.Riveron

#ROBOMERGE-SOURCE: CL 8380768 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v406-8472469)

[CL 8498144 by jack porter in Main branch]
2019-09-04 15:57:58 -04:00
..
IOSExports.cs
Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
2019-05-24 11:51:54 -04:00
IOSPostBuildSyncMode.cs
UE-70358 - Failure to sign when packaging for iOS Distribution when using Remote Compile from a code project on Windows
2019-03-13 11:41:55 -04:00
IOSProjectGenerator.cs
Merging //UE4/Main/Engine/... to //UE4/Dev-Mobile
2019-01-17 21:54:28 -05:00
IOSToolChain.cs
Output each extracted framework to a different directory to fix contention when unzipping multiple frameworks in parallel.
2019-07-15 15:21:28 -04:00
MobileProvisionContents.cs
fix for failure to read mobile provision
2019-04-11 22:37:13 -04:00
UEBuildIOS.cs
Re-adding GLES_SILENCE_DEPRECATION and removing IOS GLES version check to solve binary build issues
2019-09-04 15:57:58 -04:00
UEDeployIOS.cs
Set minimum iOS version to 11
2019-08-13 23:43:41 -04:00
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