Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Gauntlet/Platform/Windows/Gauntlet.WindowsBuildSources.cs
Matt Kuhlenschmidt fddbe0a896 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 6190096 by Matt Kuhlenschmidt in Dev-Editor branch]
2019-05-01 09:59:38 -04:00

26 lines
761 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using UnrealBuildTool;
namespace Gauntlet
{
public class Win64BuildSource : StagedBuildSource<StagedBuild>
{
public override string BuildName { get { return "Win64StagedBuild"; } }
public override UnrealTargetPlatform Platform { get { return UnrealTargetPlatform.Win64; } }
public override string PlatformFolderPrefix { get { return "Windows"; } }
}
public class Win32BuildSource : StagedBuildSource<StagedBuild>
{
public override string BuildName { get { return "Win32StagedBuild"; } }
public override UnrealTargetPlatform Platform { get { return UnrealTargetPlatform.Win32; } }
public override string PlatformFolderPrefix { get { return "Windows"; } }
}
}