Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Private/RuntimeVirtualTextureThumbnailRenderer.h
jeremy moore ff327fe64e Add thumbnail previews for runtime virtual texture
#ROBOMERGE-SOURCE: CL 8126213 via CL 8132037
#ROBOMERGE-BOT: (v401-8057353)

[CL 8156568 by jeremy moore in Main branch]
2019-08-21 08:42:46 -04:00

19 lines
593 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ThumbnailRendering/ThumbnailRenderer.h"
#include "RuntimeVirtualTextureThumbnailRenderer.generated.h"
UCLASS(MinimalAPI)
class URuntimeVirtualTextureThumbnailRenderer : public UThumbnailRenderer
{
GENERATED_UCLASS_BODY()
//~ Begin UThumbnailRenderer Interface.
virtual bool CanVisualizeAsset(UObject* Object);
virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas) override;
//~ EndUThumbnailRenderer Interface.
};