Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Private/External/LC_RunMode.h
Chris Gagnon 00f8b72a0b Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5602170 by Chris Gagnon in Dev-Editor branch]
2019-03-27 15:03:08 -04:00

16 lines
169 B
C

// Copyright 2011-2019 Molecular Matters GmbH, all rights reserved.
#pragma once
struct RunMode
{
enum Enum
{
DEFAULT,
EXTERNAL_BUILD_SYSTEM,
INVALID
};
};