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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2947548b3eb0a8d42ea956ce85aed66ea9ec56c2
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform/Private
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Ben Marsh d27f14bf0a Add a FTargetReceipt class to the engine, mirroring the UBT TargetReceipt class.
#rb none
#rnx

[CL 7975805 by Ben Marsh in Dev-Build branch]
2019-08-13 10:23:31 -04:00
..
DeviceBrowserDefaultPlatformWidgetCreator.cpp
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2019-01-29 08:56:46 -05:00
DeviceBrowserDefaultPlatformWidgetCreator.h
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2019-01-29 08:56:46 -05:00
InstalledPlatformInfo.cpp
Add a FTargetReceipt class to the engine, mirroring the UBT TargetReceipt class.
2019-08-13 10:23:31 -04:00
SDeviceBrowserDefaultPlatformAddWidget.cpp
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2019-01-29 08:56:46 -05:00
SDeviceBrowserDefaultPlatformAddWidget.h
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2019-01-29 08:56:46 -05:00
TargetPlatformBase.cpp
Added mesh distance field downsampling capability during serialization time (compressed and not compressed)
2019-05-15 10:21:41 -04:00
TargetPlatformManagerModule.cpp
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2019-06-10 19:47:29 -04:00
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