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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2947548b3eb0a8d42ea956ce85aed66ea9ec56c2
UnrealEngineUWP/Engine/Source/Developer/MeshSimplifier/Private
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Max Chen 61603c83e4 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) at CL#8390086
#rb none

[CL 8393238 by Max Chen in Dev-Editor branch]
2019-09-01 02:03:35 -04:00
..
Cache.h
PR #6033: Fixes for IntelliSense (Contributed by zzz77)
2019-07-15 10:09:44 -04:00
MeshSimplify.h
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-11-19 10:12:17 -05:00
MeshSimplifyElements.h
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
2016-11-23 15:48:37 -05:00
Quadric.cpp
Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
2018-04-13 15:05:45 -04:00
Quadric.h
Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
2018-04-13 15:05:45 -04:00
QuadricMeshReduction.cpp
MeshDescription now uses triangles as its primary face representation. They can and should be used in preference to polygons when a mesh is known to be entirely triangulated, as they are quicker, and can be used in exactly the same way.
2019-06-20 08:20:20 -04:00
UnrolledLinkList.h
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
2016-11-23 15:48:37 -05:00
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