Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/ModelingComponentsModule.cpp
Chris Gagnon 8ab0638182 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.24
#rb none

[CL 9325047 by Chris Gagnon in Main branch]
2019-10-01 20:41:42 -04:00

20 lines
656 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "ModelingComponentsModule.h"
#define LOCTEXT_NAMESPACE "FModelingComponentsModule"
void FModelingComponentsModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FModelingComponentsModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FModelingComponentsModule, ModelingComponents)