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40 lines
1.5 KiB
C++
40 lines
1.5 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "GeometryCacheEdModule.h"
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#include "ThumbnailRendering/ThumbnailManager.h"
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#include "ComponentAssetBroker.h"
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#include "AssetToolsModule.h"
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#include "AssetTypeActions_GeometryCache.h"
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#include "GeometryCacheAssetBroker.h"
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#include "GeometryCache.h"
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#include "GeometryCacheComponent.h"
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#include "GeometryCacheThumbnailRenderer.h"
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IMPLEMENT_MODULE(FGeometryCacheEdModule, GeometryCacheEd)
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void FGeometryCacheEdModule::StartupModule()
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{
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FAssetToolsModule& AssetToolsModule = FAssetToolsModule::GetModule();
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IAssetTools& AssetTools = AssetToolsModule.Get();
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AssetAction = new FAssetTypeActions_GeometryCache();
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AssetTools.RegisterAssetTypeActions(MakeShareable(AssetAction));
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AssetBroker = new FGeometryCacheAssetBroker();
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FComponentAssetBrokerage::RegisterBroker(MakeShareable(AssetBroker), UGeometryCacheComponent::StaticClass(), true, true);
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UThumbnailManager::Get().RegisterCustomRenderer(UGeometryCache::StaticClass(), UGeometryCacheThumbnailRenderer::StaticClass());
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}
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void FGeometryCacheEdModule::ShutdownModule()
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{
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if (UObjectInitialized())
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{
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FAssetToolsModule& AssetToolsModule = FAssetToolsModule::GetModule();
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IAssetTools& AssetTools = AssetToolsModule.Get();
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AssetTools.UnregisterAssetTypeActions(AssetAction->AsShared());
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FComponentAssetBrokerage::UnregisterBroker(MakeShareable(AssetBroker));
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UThumbnailManager::Get().UnregisterCustomRenderer(UGeometryCache::StaticClass());
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}
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}
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