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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2864b992e7c19b3af8b1cfa9c340fcd8cc6ef604
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph
History
Ben Marsh 025a6f2f88 Fix errors building UAT on Windows ARM64 due to invalid PDB debug type.
[CL 28191491 by Ben Marsh in ue5-main branch]
2023-09-25 12:24:22 -04:00
..
Properties
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Scripts
Linux: Fix IsVanilla check by implementing EnumerateLauncherEngineInstallations for Linux
2023-09-08 12:55:33 -04:00
Tasks
Horde: Use a cache on the local disk to wrap any requests for bundle data.
2023-09-22 09:22:32 -04:00
BgCondition.cs
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BgGraphBuilder.cs
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BgNodeExecutor.cs
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BgSchema.cs
LinuxArm64 support for Low Level Tests through emulator, running in docker container
2023-09-11 12:55:31 -04:00
BgScriptNode.cs
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BgScriptReader.cs
LinuxArm64 support for Low Level Tests through emulator, running in docker container
2023-09-11 12:55:31 -04:00
BgScriptWriter.cs
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BgTask.cs
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BuildGraph.Automation.csproj
Fix errors building UAT on Windows ARM64 due to invalid PDB debug type.
2023-09-25 12:24:22 -04:00
BuildGraph.cs
Horde: Functionality to support multi-agent cooks.
2023-09-20 19:32:02 -04:00
JobContext.cs
Horde: Functionality to support multi-agent cooks.
2023-09-20 19:32:02 -04:00
Task.cs
Horde: Functionality to support multi-agent cooks.
2023-09-20 19:32:02 -04:00
TempStorage.cs
Allow Info.plist and CodeResource files inside .app bundles to be different during horde jobs
2023-07-24 07:54:43 -04:00
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