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- FRayTracingScene::Create() kicks off instance data upload to parallel thread along with RDG pass to build platform specific instance buffer. - Implemented helper functions FillInstanceUploadBuffer and BuildRayTracingInstanceBuffer - AutoInstanceBuffer is deprecated but still supported (for one release) when FRayTracingSceneInitializer is used. - Temporarily remove support for Niagara meshes in TLAS. #jira UE-129652 #preflight 617177237a83f30001e1407e #rb Yuriy.ODonnell #ROBOMERGE-AUTHOR: tiago.costa #ROBOMERGE-SOURCE: CL 17885359 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v883-17842818) [CL 17885365 by tiago costa in ue5-release-engine-test branch]
32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class RenderCore : ModuleRules
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{
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public RenderCore(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.Add("../Shaders/Shared");
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PublicDependencyModuleNames.AddRange(new string[] { "RHI" });
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PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform" });
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if (Target.bBuildEditor == true)
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{
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DynamicallyLoadedModuleNames.Add("TargetPlatform");
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// JSON is used for the asset info in the shader library
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PrivateDependencyModuleNames.Add("Json");
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// UObjects are used to produce the full path of the asset by which the shaders are identified
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PrivateDependencyModuleNames.Add("CoreUObject");
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}
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PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Projects", "RHI", "ApplicationCore", "TraceLog", "CookOnTheFly" });
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PrivateIncludePathModuleNames.AddRange(new string[] { "DerivedDataCache" });
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// Added in Dev-VT, still needed?
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PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform" });
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}
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}
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