Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore/RenderCore.Build.cs
tiago costa ef9020619e Build RT Instance Buffer in compute shader
- FRayTracingScene::Create() kicks off instance data upload to parallel thread along with RDG pass to build platform specific instance buffer.
- Implemented helper functions FillInstanceUploadBuffer and BuildRayTracingInstanceBuffer
- AutoInstanceBuffer is deprecated but still supported (for one release) when FRayTracingSceneInitializer is used.
- Temporarily remove support for Niagara meshes in TLAS.

#jira UE-129652
#preflight 617177237a83f30001e1407e
#rb Yuriy.ODonnell

#ROBOMERGE-AUTHOR: tiago.costa
#ROBOMERGE-SOURCE: CL 17885359 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v883-17842818)

[CL 17885365 by tiago costa in ue5-release-engine-test branch]
2021-10-21 11:15:38 -04:00

32 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RenderCore : ModuleRules
{
public RenderCore(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("../Shaders/Shared");
PublicDependencyModuleNames.AddRange(new string[] { "RHI" });
PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform" });
if (Target.bBuildEditor == true)
{
DynamicallyLoadedModuleNames.Add("TargetPlatform");
// JSON is used for the asset info in the shader library
PrivateDependencyModuleNames.Add("Json");
// UObjects are used to produce the full path of the asset by which the shaders are identified
PrivateDependencyModuleNames.Add("CoreUObject");
}
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Projects", "RHI", "ApplicationCore", "TraceLog", "CookOnTheFly" });
PrivateIncludePathModuleNames.AddRange(new string[] { "DerivedDataCache" });
// Added in Dev-VT, still needed?
PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform" });
}
}