Files
UnrealEngineUWP/Engine/Source/Runtime/PakFile/Private/FilePackageStore.h
aurel cordonnier a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00

50 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IO/PackageId.h"
#include "IO/PackageStore.h"
struct FIoContainerHeader;
struct FFilePackageStoreEntry;
/*
* File/container based package store.
*/
class FFilePackageStore
: public FPackageStoreBase
{
public:
FFilePackageStore();
virtual ~FFilePackageStore() = default;
virtual void Initialize() override;
virtual void Lock() override;
virtual void Unlock() override;
virtual bool DoesPackageExist(FPackageId PackageId) override;
virtual EPackageStoreEntryStatus GetPackageStoreEntry(FPackageId PackageId, FPackageStoreEntry& OutPackageStoreEntry) override;
virtual bool GetPackageRedirectInfo(FPackageId PackageId, FName& OutSourcePackageName, FPackageId& OutRedirectedToPackageId) override;
void Mount(const FIoContainerHeader* ContainerHeader, uint32 Order);
void Unmount(const FIoContainerHeader* ContainerHeader);
private:
struct FMountedContainer
{
const FIoContainerHeader* ContainerHeader;
uint32 Order;
};
void Update();
FRWLock EntriesLock;
FCriticalSection UpdateLock;
TArray<FMountedContainer> MountedContainers;
TMap<FPackageId, const FFilePackageStoreEntry*> StoreEntriesMap;
TMap<FPackageId, TTuple<FName, FPackageId>> RedirectsPackageMap;
bool bNeedsUpdate = false;
static thread_local bool bIsLockedOnThread;
};