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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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284c0a0eeca9f0e673d8a3dfdff3ebca9aca86da
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Private/CompGeom
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Jimmy Andrews b125ccc60f speculative CIS fix for mac link error (not finding TExtremePoints3::Init)
#robomerge 5.0
#jira UE-134452
#preflight 618c30c0857f725e2961a5a4

[CL 18137930 by Jimmy Andrews in ue5-main branch]
2021-11-10 16:12:34 -05:00
..
ThirdParty
…
ConvexHull2.cpp
GeometryCore: Add minimal UE::Math::TVector2<T> implementation and FVector2f/2d typedefs locally in GeometryCore VectorTypes.h. Replace existing FVector2<T> with this class, in preparation for LWC conversion. FVector2 members ::Distance() and ::DistanceSquared() moved to free functions. Update all call sites and references to FVector2.
2021-08-30 18:03:07 -04:00
ConvexHull3.cpp
speculative CIS fix for mac link error (not finding TExtremePoints3::Init)
2021-11-10 16:12:34 -05:00
ExactPredicates.cpp
…
PolygonTriangulation.cpp
Update TriangulateSimplePolygon to by-default orient its output triangles in the most-often-desired orientation (w/ triangle winding the opposite of the polygon winding, for example this is desirable when the polygon is generated from boundary edges on a hole to be filled)
2021-11-03 09:39:16 -04:00
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