Files
UnrealEngineUWP/Engine/Source/Runtime/EngineSettings/Classes/HudSettings.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

25 lines
596 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "HudSettings.generated.h"
UCLASS(config=Game)
class ENGINESETTINGS_API UHudSettings
: public UObject
{
GENERATED_UCLASS_BODY()
/** Whether the HUD is visible at all. */
UPROPERTY(config, EditAnywhere, Category=HudSettings)
uint32 bShowHUD:1;
/** Collection of names specifying what debug info to display for ViewTarget actor. */
UPROPERTY(globalconfig, EditAnywhere, Category=HudSettings)
TArray<FName> DebugDisplay;
};