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284c0a0eeca9f0e673d8a3dfdff3ebca9aca86da
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Private
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Jeremy Moore 7f032769e6 Tidy use of RuntimeVirtualTexture::IsSceneReadyToRender().
Part of fix for low frame rate when selecting an RVT map in content browser.
#rb none
#jira none
#preflight 6131157b1a52e20001b44ecc

[CL 17407714 by Jeremy Moore in ue5-main branch]
2021-09-02 15:43:08 -04:00
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RuntimeVirtualTextureAssetTypeActions.cpp
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RuntimeVirtualTextureBuildStreamingMips.cpp
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RuntimeVirtualTextureBuildStreamingMips.h
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RuntimeVirtualTextureDetailsCustomization.cpp
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RuntimeVirtualTextureFactory.cpp
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RuntimeVirtualTextureSetBounds.cpp
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RuntimeVirtualTextureSetBounds.h
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RuntimeVirtualTextureThumbnailRenderer.cpp
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RuntimeVirtualTextureThumbnailRenderer.h
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VirtualTextureBuilderAssetTypeActions.cpp
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VirtualTextureBuilderFactory.cpp
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VirtualTextureBuilderThumbnailRenderer.cpp
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VirtualTextureBuilderThumbnailRenderer.h
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VirtualTexturingEditorModule.cpp
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