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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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284c0a0eeca9f0e673d8a3dfdff3ebca9aca86da
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations
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alexis matte c3e76e01eb Add an option to skeletal mesh reduction settings (bMergeCoincidentVertBones) to prevent two vertex on the same position to use different bone skinning. By default the option is true since it was the previous behavior. The option in the UI is call (Merge Coincident Vertices Bones)
#rb david.hill
#rnx

#ROBOMERGE-AUTHOR: alexis.matte
#ROBOMERGE-SOURCE: CL 18151285 via CL 18156207 via CL 18156813 via CL 18161593 via CL 18162062
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v889-18060218)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 18162238 by alexis matte in ue5-release-engine-test branch]
2021-11-11 19:32:59 -05:00
..
Private
Add an option to skeletal mesh reduction settings (bMergeCoincidentVertBones) to prevent two vertex on the same position to use different bone skinning. By default the option is true since it was the previous behavior. The option in the UI is call (Merge Coincident Vertices Bones)
2021-11-11 19:32:59 -05:00
Public
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
2021-11-07 23:43:01 -05:00
DetailCustomizations.Build.cs
Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
2021-10-25 20:05:28 -04:00
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