Files
UnrealEngineUWP/Engine/Source/Developer/TraceAnalysis
Martin Ridgers e0d863df33 OnData() returns Continue if there's more work to do.
If there is more data available but none of the OnData() steps have indicated the they require more data, then OnData() can return Continue. This will allow the outer machine to make more progress, and ensure that smaller traces (where a single read can contain all sync points) makes progress.

#rb jb
#rnx

[CL 18101546 by Martin Ridgers in ue5-main branch]
2021-11-09 03:51:41 -05:00
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