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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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284c0a0eeca9f0e673d8a3dfdff3ebca9aca86da
UnrealEngineUWP/Engine/Source/Developer/SlateReflector/Private
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aurel cordonnier fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
..
Models
WidgetReflector: Add the LayerId
2021-10-19 14:14:01 -04:00
Styling
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
2021-11-07 23:43:01 -05:00
Widgets
WidgetReflector: Add the LayerId
2021-10-19 14:14:01 -04:00
InputEventVisualizer.cpp
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InputEventVisualizer.h
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SlateNavigationEventSimulator.cpp
Slate: Update Hittestgrid and some FWidgetPath's function to takes a SWidget pointer instead of a SWidget shared ptr to reduce the number shared ptr copy. FWidgetAndPointer uses a TOptional instead of a TSharedPtr.
2021-06-02 08:06:36 -04:00
SlateReflectorModule.cpp
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SlateReflectorModule.h
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VisualTreeCapture.cpp
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VisualTreeCapture.h
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WidgetSnapshotMessages.h
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WidgetSnapshotService.cpp
Fixing lots of places which created USTRUCTs with operator new and passed them to FMessageEndpoint::Publish or Send, wich crashes when ASAN is used.
2021-08-10 10:58:07 -04:00
WidgetSnapshotService.h
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