Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
284c0a0eeca9f0e673d8a3dfdff3ebca9aca86da
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon/Private
History
aurel cordonnier fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
..
DXCWrapper.cpp
…
HlslAST.cpp
…
HlslAST.h
…
HlslccHeaderWriter.cpp
Added support to spirv-reflect to check RelaxedPrecision decorator
2021-11-03 09:25:57 -04:00
HlslExpressionParser.inl
…
HlslLexer.cpp
Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
2021-10-25 20:05:28 -04:00
HlslLexer.h
…
HlslParser.cpp
…
HlslParser.h
…
HlslUtils.cpp
Cherry pick Vulkan shader stripping fix (merged from CL 17822037).
2021-10-19 10:41:03 -04:00
HlslUtils.h
…
ShaderCompilerCommon.cpp
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
2021-11-07 23:43:01 -05:00
ShaderConductorContext.cpp
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
2021-11-07 23:43:01 -05:00
SpirvCommon.cpp
Refactor SPIR-V patching and strip debug instructions for Vulkan mobile except OpName instructions in --strip-reflect pass as UE always needs this reflection information.
2021-05-03 15:22:38 -04:00
SpirvReflectCommon.cpp
Initial shader compilation changes to support VKRT.
2021-04-22 17:38:43 -04:00
Powered by Gitea Page: 1110ms Template: 30ms
English
English
Licenses API