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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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284c0a0eeca9f0e673d8a3dfdff3ebca9aca86da
UnrealEngineUWP/Engine/Source/Developer/MessageLog/Private
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aurel cordonnier fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
..
Model
Change IMessagelogListing::GetSelectedMessagesAsString & GetAllMessagesAsString to return an FString. Previously it was using FTex to concatenate the strings which was causing OOM issues when attempting to copy several thousand lines from the message log to the clipboad.
2021-10-05 11:23:53 -04:00
Presentation
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
2021-11-07 23:43:01 -05:00
UserInterface
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
2021-11-07 23:43:01 -05:00
MessageFilter.cpp
…
MessageFilter.h
…
MessageLogModule.cpp
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
2021-11-07 23:43:01 -05:00
MessageTesting.cpp
Updated Message Log to the new style guidelines and added a console command for testing Message Log
2021-07-22 16:17:14 -04:00
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