Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
284c0a0eeca9f0e673d8a3dfdff3ebca9aca86da
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/Private
History
aurel cordonnier fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
..
MeshCardRepresentationUtilities.cpp
Fixed crash (check firing) in Lumen when importing certain meshes. Check was firigin because of LWC automatic FVector type promotion to double, which caused a mismatch between float and double calculations.
2021-10-20 08:48:24 -04:00
MeshDistanceFieldUtilities.cpp
New Lumen surface cache card generation:
2021-07-21 18:05:08 -04:00
MeshRepresentationCommon.cpp
Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
2021-10-25 20:05:28 -04:00
MeshRepresentationCommon.h
New Lumen surface cache card generation:
2021-07-21 18:05:08 -04:00
MeshUtilities.cpp
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
2021-11-07 23:43:01 -05:00
MeshUtilitiesPrivate.h
Make sure we use FVector3f in meshutilities
2021-10-01 11:01:19 -04:00
SkeletalMeshTools.cpp
Allow Physics asset to be a developper module with no dependencecies on any editor module.
2021-06-22 11:13:19 -04:00
SkeletalMeshTools.h
Allow Physics asset to be a developper module with no dependencecies on any editor module.
2021-06-22 11:13:19 -04:00
Powered by Gitea Page: 735ms Template: 27ms
English
English
Licenses API