Files
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/Private/DerivedDataPayloadPrivate.h
Devin Doucette beba4c2cce CompressedBuffer: Removed the FormatName functionality and update its last remaining callers
#rb Paul.Chipchase, Zousar.Shaker
#rnx
#preflight 612feb940380e700016fc8e5

[CL 17403021 by Devin Doucette in ue5-main branch]
2021-09-02 10:29:17 -04:00

16 lines
442 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Compression/CompressedBuffer.h"
#include "Compression/OodleDataCompression.h"
namespace UE::DerivedData
{
constexpr ECompressedBufferCompressor GDefaultCompressor = ECompressedBufferCompressor::Mermaid;
constexpr ECompressedBufferCompressionLevel GDefaultCompressionLevel = ECompressedBufferCompressionLevel::VeryFast;
} // UE::DerivedData