You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
To maintain consistency with the rasterizer implementation, keep track of background visibility (1.0 where there is background, 0.0 where there are solid objects). MRQ will flip this quantity before outputing to disk. #rb Juan.Canada #preflight 6149fccbe594c90001d9c558 [CL 17584574 by chris kulla in ue5-main branch]