Files
UnrealEngineUWP/Engine/Shaders/Shared
chris kulla 4c6213cd1d Implement alpha channel support for the path tracer
To maintain consistency with the rasterizer implementation, keep track of background visibility (1.0 where there is background, 0.0 where there are solid objects). MRQ will flip this quantity before outputing to disk.

#rb Juan.Canada
#preflight 6149fccbe594c90001d9c558

[CL 17584574 by chris kulla in ue5-main branch]
2021-09-21 13:08:41 -04:00
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