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46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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[SupportedPlatforms("Win32", "Win64")]
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public class GameplayMediaEncoder : ModuleRules
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{
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public GameplayMediaEncoder(ReadOnlyTargetRules Target) : base(Target)
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{
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// NOTE: General rule is not to access the private folder of another module,
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// but to use the ISubmixBufferListener interface, we need to include some private headers
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PrivateIncludePaths.Add(System.IO.Path.Combine(Directory.GetCurrentDirectory(), "./Runtime/AudioMixer/Private"));
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"Engine",
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"CoreUObject",
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"ApplicationCore",
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"RenderCore",
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"RHI",
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"SlateCore",
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"Slate",
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"HTTP",
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"Json",
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//"IBMRTMPIngest"
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});
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if (Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Win64)
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{
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"D3D11RHI"
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});
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PublicDelayLoadDLLs.Add("mfplat.dll");
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PublicDelayLoadDLLs.Add("mfuuid.dll");
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PublicDelayLoadDLLs.Add("Mfreadwrite.dll");
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PublicAdditionalLibraries.Add("d3d11.lib");
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}
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}
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}
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