Files
UnrealEngineUWP/Engine/Source/Runtime/Android/AndroidAudio/Public
rob gay 36bd689e3f - Simplify max channel count code by removing GEngineIni look-up for value set in Engine-level ini and just directly setting in UAudioSettings constructor
- Fix bug with IOS & XAudio2 old backends not respecting platform settings code/ini settings
- Move AudioDevice to override quality settings MaxChannels by ANY platform setting, on init, not just the minimal value.  This is okay on init as the source array has yet to be initialized.

https://p4-swarm.epicgames.net/reviews/6260062

#rb ethan.geller
#rb phil.popp


#ROBOMERGE-SOURCE: CL 6345170 via CL 6346183

[CL 6346278 by rob gay in Main branch]
2019-05-07 16:46:48 -04:00
..