Files
UnrealEngineUWP/Engine/Source/Programs/MemoryProfiler2/ModuleInfo.cs
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

49 lines
1.7 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System.Diagnostics;
using System.IO;
using System.Xml.Serialization;
namespace MemoryProfiler2
{
/// <summary> Encapsulates module information. </summary>
public class FModuleInfo
{
public ulong BaseOfImage;
public uint ImageSize;
public uint TimeDateStamp;
public string ModuleName;
public string ImageName;
public string LoadedImageName;
public uint PdbSig;
public uint PdbAge;
/// <summary> Serializing constructor. </summary>
/// <param name="BinaryStream"> Stream to serialize data from </param>
public FModuleInfo(BinaryReader BinaryStream)
{
BaseOfImage = BinaryStream.ReadUInt64();
ImageSize = BinaryStream.ReadUInt32();
TimeDateStamp = BinaryStream.ReadUInt32();
PdbSig = BinaryStream.ReadUInt32();
PdbAge = BinaryStream.ReadUInt32();
uint v;
v = BinaryStream.ReadUInt32(); // data1
v = BinaryStream.ReadUInt16(); // data2
v = BinaryStream.ReadUInt16(); // data3
v = BinaryStream.ReadUInt32(); // data4.0
v = BinaryStream.ReadUInt32(); // data4.4
ModuleName = FStreamParser.ReadString(BinaryStream);
ImageName = FStreamParser.ReadString(BinaryStream);
LoadedImageName = FStreamParser.ReadString(BinaryStream);
Debug.WriteLine("Loaded Module:" + ModuleName);
Debug.WriteLine("ImageName:" + ImageName);
Debug.WriteLine("LoadedImageName:" + LoadedImageName);
Debug.WriteLine("BaseOfImage:" + BaseOfImage.ToString());
Debug.WriteLine("ImageSize:" + ImageSize.ToString());
}
}
}