You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Live++ reads object files at startup for game modules, and assigns unique ids to each compiland (used to disambiguate static variables). When compiling the patch, these compilands are modified to reference a unique id for the unity blob, causing the variables to be reconstructed. Solution is to generate a JSON file to each output directory containing object files containing the mapping, and to use that to assign compiland ids at startup. #rb none #jira UE-74036 #ROBOMERGE-SOURCE: CL 6455253 in //UE4/Release-4.22/... #ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main) [CL 6455273 by ben marsh in Main branch]