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36 lines
922 B
C#
36 lines
922 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ShaderFormatOpenGL : ModuleRules
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{
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public ShaderFormatOpenGL(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.Add("TargetPlatform");
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PrivateIncludePaths.Add("Runtime/OpenGLDrv/Private");
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PrivateIncludePaths.Add("Runtime/OpenGLDrv/Public");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"RenderCore",
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"ShaderCompilerCommon",
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"ShaderPreprocessor",
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"RHI" // @todo platplug: this is caused by the DataDrivenShaderPlatformInfo stuff - maybe it should move to somewhere else, like RenderCore?
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}
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);
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AddEngineThirdPartyPrivateStaticDependencies(Target,
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"OpenGL",
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"HLSLCC"
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);
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if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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AddEngineThirdPartyPrivateStaticDependencies(Target, "SDL2");
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}
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}
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}
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