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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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283868bee88dbbe69331d26537209e7aaa60a95c
UnrealEngineUWP/Engine/Source/Developer/MaterialBaking
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kevin ortegren 2a5abf9ccc Reworked the Pre-Skinned Local Bounds node. Now outputs Half Extents, Extents, Min or Max of the bounding box. Also added tootips to the pins. This was added to the 12 bytes of padding in the primitive uniform buffer, so no increase in size. This is compatible with previous usage of the node.
#rb none
[FYI] krzysztof.narkowicz


#ROBOMERGE-SOURCE: CL 6615540 via CL 6616138
#ROBOMERGE-BOT: (v358-6608238)

[CL 6616149 by kevin ortegren in Main branch]
2019-05-22 20:04:48 -04:00
..
Private
Reworked the Pre-Skinned Local Bounds node. Now outputs Half Extents, Extents, Min or Max of the bounding box. Also added tootips to the pins. This was added to the 12 bytes of padding in the primitive uniform buffer, so no increase in size. This is compatible with previous usage of the node.
2019-05-22 20:04:48 -04:00
Public
Merging //UE4/Dev-Main@4680011 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:28:34 -05:00
MaterialBaking.Build.cs
Merging //UE4/Dev-Main@4680011 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:28:34 -05:00
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