Files
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Tests/ObjectRefTrackingTestBase.cpp
chris constantinescu 28111d40fc Redundancy cleanup in UBT Low Level Tests:
- test-specific targets and modules are constructed by RulesAssembly which removes a lot of spaghetti code
- no more excluding the Tests folder by default which is guaranteed to mislead users #fyi Jon.Nabozny
- test compilation in Tests is controlled through WITH_LOW_LEVEL_TESTS
- preparation code for switching tests between Catch2 / TestAutomation Fmwk

Nightly LLT PF 6260431391376845adeb4c40

#rnx
#preflight 62602d50dd47b4ad2173c30b

[CL 19834665 by chris constantinescu in ue5-main branch]
2022-04-20 14:24:59 -04:00

15 lines
538 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#if WITH_LOW_LEVEL_TESTS
#include "ObjectRefTrackingTestBase.h"
#if UE_WITH_OBJECT_HANDLE_TRACKING
ObjectHandleReferenceResolvedFunction* FObjectRefTrackingTestBase::PrevResolvedFunc = nullptr;
ObjectHandleReadFunction* FObjectRefTrackingTestBase::PrevReadFunc = nullptr;
#endif
thread_local uint32 FObjectRefTrackingTestBase::NumResolves = 0;
thread_local uint32 FObjectRefTrackingTestBase::NumFailedResolves = 0;
thread_local uint32 FObjectRefTrackingTestBase::NumReads = 0;
#endif