Files
UnrealEngineUWP/Engine/Build/BatchFiles/Mac/GitDependencies.sh
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

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803 B
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#!/bin/sh
# Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
set -e
SCRIPT_PATH=$0
if [ -L "$SCRIPT_PATH" ]; then
SCRIPT_PATH=$(dirname "$SCRIPT_PATH")/$(readlink "$SCRIPT_PATH")
fi
cd "$(dirname "$SCRIPT_PATH")" && SCRIPT_PATH="`pwd`/$(basename "$SCRIPT_PATH")"
if [ ! -f ../../../Binaries/DotNET/GitDependencies.exe ]; then
echo "Cannot find GitDependencies.exe. This script should be placed in Engine/Build/BatchFiles/Mac."
exit 1
fi
source SetupMono.sh "`pwd`"
cd ../../../..
if [ ! -f Engine/Binaries/ThirdParty/Mono/Mac/lib/libmsvcrt.dylib ]; then
ln -s /usr/lib/libc.dylib Engine/Binaries/ThirdParty/Mono/Mac/lib/libmsvcrt.dylib
fi
mono Engine/Binaries/DotNET/GitDependencies.exe "$@"
pushd "$(dirname "$SCRIPT_PATH")" > /dev/null
sh FixDependencyFiles.sh
popd > /dev/null