Files
UnrealEngineUWP/Engine/Source/Programs/SymbolDebugger/Private/Windows/SymbolDebuggerMainWindows.cpp
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

17 lines
390 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "SymbolDebuggerApp.h"
#include "Windows/WindowsHWrapper.h"
/**
* WinMain, called when the application is started
*/
int WINAPI WinMain( _In_ HINSTANCE hInInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPSTR, _In_ int nCmdShow )
{
// do the slate viewer thing
RunSymbolDebugger(GetCommandLineW());
return 0;
}