Files
UnrealEngineUWP/Engine/Source/Programs/LiveCodingConsole/Private/LiveCodingManifest.h
Marc Audy a3cfddf7f6 Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 6547008
#rb
#rnx

[CL 6548655 by Marc Audy in Dev-Framework branch]
2019-05-17 17:18:20 -04:00

18 lines
449 B
C

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Serialization/JsonReader.h"
#include "Serialization/JsonSerializer.h"
struct FLiveCodingManifest
{
FString LinkerPath;
TMap<FString, FString> LinkerEnvironment;
TMap<FString, TArray<FString>> BinaryToObjectFiles;
bool Read(const TCHAR* FileName, FString& OutFailReason);
bool Parse(FJsonObject& Object, FString& OutFailReason);
};