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Engine Frame number is recorded for each packet, and can be seen by hovering over a packet in the packet view of the network profiler of Insights. Connection state is displayed for each packet in pop up view when the mouse is hovered over a packet in the packet view of the network profiler. GameInstance names contain their name, role, and status as server or client. Connection labels include the actor that owns the connection, if the connection is going to a client or server, and the remote address and port of the connection. EConnectionState UNetConnection::State is deprecated (becoming private), instead use GetConnectionState and SetConnectionState to access State CL 17071965, 17101672, 17102201, 17102631 #Jira UENET-1192 #rb Ryan.Gerleve, Mattias.Hornlund #ROBOMERGE-SOURCE: CL 17234452 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924) [CL 17234454 by jackson frank in ue5-release-engine-test branch]