Files
UnrealEngineUWP/Engine/Source/Programs/CrashReporter/CrashReportProcess/ReceiverReportQueue.cs
Unrealbot 3f463d80d4 Branch snapshot for CL 2959226
[CL 2959226 in Main branch]
2016-04-28 13:50:05 -04:00

32 lines
666 B
C#

using System.IO;
using System.Linq;
namespace Tools.CrashReporter.CrashReportProcess
{
/// <summary>
/// A queue of pending reports in a specific folder
/// </summary>
class ReceiverReportQueue : ReportQueueBase
{
protected override string QueueProcessingStartedEventName
{
get
{
return StatusReportingConstants.ProcessingStartedReceiverEvent;
}
}
/// <summary>
/// Constructor taking the landing zone
/// </summary>
public ReceiverReportQueue(string InQueueName, string LandingZonePath)
: base(InQueueName, LandingZonePath)
{
}
protected override int GetTotalWaitingCount()
{
return LastQueueSizeOnDisk;
}
}
}