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UnrealEngineUWP
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273619e5786f59bbfeb6684e973df71869b7aeee
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
StateTree
/
Source
/
StateTreeModule
/
Public
History
jacob wang
784b99f413
[State Tree] Simplified Namings
...
#rb Patrick.Boutot [CL 35975294 by jacob wang in ue5-main branch]
2024-09-03 14:56:39 -04:00
..
Blueprint
…
Conditions
…
Considerations
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Debugger
Manual fixes for header issues identified by UHT after fixing issues in the config evaluation that prevented internal strictness rules from being applied.
2024-07-17 17:36:17 -04:00
Tasks
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IStateTreeSchemaProvider.h
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StateTree.h
StateTree: Delay Link after the package is loaded or when first used.
2024-09-03 09:15:07 -04:00
StateTreeAnyEnum.h
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StateTreeConditionBase.h
StateTree: Allow conditions to receive state completion callbacks.
2024-08-02 06:57:58 -04:00
StateTreeConsiderationBase.h
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StateTreeDelegates.h
StateTree: Added State outliner and made the main tree view more detailed
2024-08-01 05:38:41 -04:00
StateTreeEvaluatorBase.h
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StateTreeEvents.h
Fixed include paths following StructUtils being moved to CoreUObject
2024-06-19 16:42:16 -04:00
StateTreeExecutionContext.h
StateTree: Add accessor to get the list of active states.
2024-08-22 11:29:18 -04:00
StateTreeExecutionTypes.h
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StateTreeIndexTypes.cpp
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StateTreeIndexTypes.h
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StateTreeInstanceData.h
StateTree: Update comments for docgen.
2024-08-15 11:29:44 -04:00
StateTreeLinker.h
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StateTreeModule.h
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StateTreeNodeBase.h
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StateTreeNodeDescriptionHelpers.h
Create basic state tree property function for int, bool, float, vector, actors
2024-08-06 07:42:19 -04:00
StateTreePropertyBindings.h
StateTree: Add "reset to default" on bindings. Hide parent when a member has a binding. Change the test of the parent and color of the parent binding.
2024-09-03 10:04:08 -04:00
StateTreePropertyFunctionBase.h
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StateTreePropertyRef.h
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StateTreePropertyRefHelpers.h
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StateTreeReference.h
Fixed include paths following StructUtils being moved to CoreUObject
2024-06-19 16:42:16 -04:00
StateTreeSchema.h
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StateTreeSettings.h
…
StateTreeTaskBase.h
StateTree: Deprecate FStateTreeTaskBase::ExitState and EnterState with the ChangeType arguments. It was already deprecated by comments but didn't had the deprecate attribute.
2024-08-15 08:19:58 -04:00
StateTreeTypes.h
[State Tree] Simplified Namings
2024-09-03 14:56:39 -04:00