Files
UnrealEngineUWP/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Private/Annotations/SmartObjectSlotLinkAnnotation.cpp
mikko mononen 25c538c4f2 SmartObject: Entry annotation
- fixed transforming multiple slots
- added way for annotations to be transformed in editor
- added beginnings of Smart Object entry annotation

#jira UE-172417 UE-174418
#rb Mieszko.Zielinski
#preflight 63c7bb6ae81a360aa9f9e152

[CL 23753534 by mikko mononen in ue5-main branch]
2023-01-18 06:27:31 -05:00

55 lines
2.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Annotations/SmartObjectSlotLinkAnnotation.h"
#include "SmartObjectDefinition.h"
#include "SmartObjectTypes.h"
#include "SmartObjectVisualizationContext.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(SmartObjectSlotLinkAnnotation)
#if UE_ENABLE_DEBUG_DRAWING
void FSmartObjectSlotLinkAnnotation::DrawVisualization(FSmartObjectVisualizationContext& VisContext) const
{
if (!LinkedSlot.IsValid() || !VisContext.Definition.IsValidSlotIndex(LinkedSlot.GetIndex()))
{
return;
}
const FSmartObjectSlotIndex SlotIndex(VisContext.SlotIndex);
const FSmartObjectSlotIndex LinkedSlotIndex(LinkedSlot.GetIndex());
const TOptional<FTransform> Transform = VisContext.Definition.GetSlotTransform(VisContext.OwnerLocalToWorld, SlotIndex);
const TOptional<FTransform> TargetTransform = VisContext.Definition.GetSlotTransform(VisContext.OwnerLocalToWorld, LinkedSlotIndex);
if (Transform.IsSet() && TargetTransform.IsSet())
{
FLinearColor Color = FLinearColor::White;
if (VisContext.bIsSlotSelected)
{
Color = VisContext.SelectedColor;
}
VisContext.DrawArrow(Transform.GetValue().GetLocation(), TargetTransform.GetValue().GetLocation(), Color, 15.0f, 15.0f, /*DepthPrioGroup*/0, /*Thickness*/1.0f, /*DepthBias*/2.0);
}
}
void FSmartObjectSlotLinkAnnotation::DrawVisualizationHUD(FSmartObjectVisualizationContext& VisContext) const
{
if (!LinkedSlot.IsValid() || !VisContext.Definition.IsValidSlotIndex(LinkedSlot.GetIndex()))
{
return;
}
const FSmartObjectSlotIndex SlotIndex(VisContext.SlotIndex);
const FSmartObjectSlotIndex LinkedSlotIndex(LinkedSlot.GetIndex());
const TOptional<FTransform> Transform = VisContext.Definition.GetSlotTransform(VisContext.OwnerLocalToWorld, SlotIndex);
const TOptional<FTransform> TargetTransform = VisContext.Definition.GetSlotTransform(VisContext.OwnerLocalToWorld, LinkedSlotIndex);
if (VisContext.bIsSlotSelected
&& Transform.IsSet() && TargetTransform.IsSet())
{
const FVector LabelPos = FMath::Lerp(Transform.GetValue().GetLocation(), TargetTransform.GetValue().GetLocation(), 0.3f);
VisContext.DrawString(LabelPos, *Tag.ToString(), FLinearColor::White);
}
}
#endif