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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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256bf3cdc8e6c064cb9fd907c6821d33c2e59af0
UnrealEngineUWP/Engine/Source/Runtime/Experimental
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Lauren Barnes 256bf3cdc8 Moving some of the more generic brush and tool systems from mesh modeling plugin to InteractiveToolsFramework
#rb Ryan.Schmidt
#jira none

[CL 9818691 by Lauren Barnes in Dev-Editor branch]
2019-10-24 14:46:56 -04:00
..
Chaos
Fix Linux linker error.
2019-10-10 16:46:39 -04:00
ChaosCore
Silence incorrect PVS warning
2019-10-04 16:24:01 -04:00
ChaosSolverEngine
Chaos - hook debug draw into VisLog (cvar controlled). Fix disable collisions logic.
2019-10-09 12:37:47 -04:00
ChaosSolvers
Refactor spatial collection to make it easier to ab test stuff. Explicitly placing large objects into second spatial acceleration
2019-10-10 09:43:32 -04:00
FieldSystem/Source
Copy from //Fortnite/Dev-Physics
2019-10-02 17:27:26 -04:00
GeometryCollectionCore
Copy from //Fortnite/Dev-Physics
2019-10-02 17:27:26 -04:00
GeometryCollectionEngine
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2019-10-04 11:20:44 -04:00
GeometryCollectionSimulationCore
Copy from //Fortnite/Dev-Physics
2019-10-02 17:27:26 -04:00
InteractiveToolsFramework
Moving some of the more generic brush and tool systems from mesh modeling plugin to InteractiveToolsFramework
2019-10-24 14:46:56 -04:00
Voronoi
Copying //UE4/Dev-Physics to Dev-Main (//UE4/Dev-Main) @ 6903150
2019-06-08 17:15:34 -04:00
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