Files
UnrealEngineUWP/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlUI/RemoteControlUI.Build.cs
Denys Dubinin 253cfb9343 ~~~ Remote Control Logic User Interface ~~~
#jira UE-155440

* Base implementation of UI for Controllers, Behavior, Actions
* Additional changes for UI Conformance to Figma
* Further revisions will bring implementation of any UI functionality missing or incomplete in the original prototype.
#preflight 6297a7819907cbadba985a17

[CL 20455574 by Denys Dubinin in ue5-main branch]
2022-06-01 14:12:22 -04:00

49 lines
935 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RemoteControlUI : ModuleRules
{
public RemoteControlUI(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"AssetRegistry",
"AssetTools",
"BlueprintGraph",
"ClassViewer",
"Core",
"CoreUObject",
"ContentBrowser",
"DeveloperSettings",
"EditorWidgets",
"EditorStyle",
"Engine",
"GraphEditor",
"HotReload",
"InputCore",
"MainFrame",
"MessageLog",
"Projects",
"PropertyEditor",
"RemoteControl",
"RemoteControlCommon",
"RemoteControlLogic",
"RemoteControlProtocolWidgets",
"SceneOutliner",
"Slate",
"SlateCore",
"StructUtils",
"ToolMenus",
"ToolWidgets",
"UnrealEd"
}
);
}
}