Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
24fdce4e1a9c3d3be0bc7113c88529ac4e40f523
UnrealEngineUWP/Engine/Source
History
Gines Hidalgo 24fdce4e1a #jira UE-80569
Solved mini-bug when saving a layout with path too long: It was wrongly checking the relative path length rather than the fulll one.

#rb none
#fyi laura.klinefelter

[CL 10119067 by Gines Hidalgo in Dev-Editor branch]
2019-11-12 18:03:31 -05:00
..
Developer
Fixed dynamic tool menu entries appearing at the end of a section
2019-11-05 11:44:35 -05:00
Editor
#jira UE-80569
2019-11-12 18:03:31 -05:00
Programs
Merge Dev-Tools-Stagng tp Dev-Editor
2019-11-01 17:39:56 -04:00
Runtime
ToolsFramework: TransformGizmo can now snap to world grid during axis/plane translation. Moved snapping util funcs to GizmoMath. Axis and Plane TransformSources have optional Constraint functions which are used by TransformGizmo to apply calculated snaps. Snapping is controlled by boolean in TransformGizmo, currently Tools must explicitly enable/disable (ie no hotkey/etc at Gizmo level)
2019-11-12 13:27:52 -05:00
ThirdParty
Including libratry SseMath, and implementing SSE math functions for pow. Legal review by ken.hawthorne and jay.choi.
2019-11-11 15:48:28 -05:00
UE4Client.Target.cs
…
UE4Editor.Target.cs
…
UE4Game.Target.cs
…
UE4Server.Target.cs
…
Powered by Gitea Page: 1099ms Template: 28ms
English
English
Licenses API