Files
UnrealEngineUWP/Engine/Source/Runtime/ApplicationCore
simon tourangeau 5ecedcab2d Path Selection Window
When user selects target path for exporting or saving, we need to refresh content from server. So we add OnPathSelected event to FSharedAssetDialogConfig and SAssetDialog.
Changed files: IContentBrowserSingleton.h, SAssetDialog.h, SAssetDialog.cpp.

GPumpingMessages
When files and folders are deleted or created by user, we want to save these changes to server. So we monitor such changes through IAssetRegistry. But we need to determine whether it�s triggered by user. So we add GPumpingMessages, a global flag indicating that application is processing Windows messages. Which means it�s triggered by user input.
Another possible choice is adding delegates. But this requires more changes and is less general.
Changed files: CoreGlobals.h, CoreGlobals.cpp, WindowsPlatformApplicationMisc.cpp.

Mesh Editor Small Fix
Fix an issue where vertex colors in Toolbar didn't work in 4.22.
Changed file is SStaticMeshEditorViewport.cpp.

#jira UE-78897

PR #6121: Editor changes for NVIDIA USD plugin

#rb chris.gagnon
#lockdown nick.penwarden

#ROBOMERGE-SOURCE: CL 8042071 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v399-8035122)

[CL 8042138 by simon tourangeau in Main branch]
2019-08-14 16:18:58 -04:00
..
2019-08-14 16:18:58 -04:00