Files
UnrealEngineUWP/Engine/Source/Developer/Profiler/Profiler.Build.cs
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

55 lines
957 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Profiler : ModuleRules
{
public Profiler( ReadOnlyTargetRules Target ) : base(Target)
{
PrivateIncludePaths.AddRange
(
new string[] {
"Developer/Profiler/Private",
"Developer/Profiler/Private/Widgets",
}
);
PublicDependencyModuleNames.AddRange
(
new string[] {
"Core",
"ApplicationCore",
"InputCore",
"RHI",
"RenderCore",
"Slate",
"EditorStyle",
"ProfilerClient",
"DesktopPlatform",
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Engine",
}
);
}
PrivateDependencyModuleNames.AddRange(
new string[] {
"SlateCore",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"SessionServices",
}
);
}
}