Files
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerExtension_Spectator.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

30 lines
678 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameplayDebuggerExtension.h"
class ADebugCameraController;
class FGameplayDebuggerExtension_Spectator : public FGameplayDebuggerExtension
{
public:
FGameplayDebuggerExtension_Spectator();
virtual void OnDeactivated() override;
virtual FString GetDescription() const override;
static TSharedRef<FGameplayDebuggerExtension> MakeInstance();
protected:
void ToggleSpectatorMode();
uint32 bHasInputBinding : 1;
mutable uint32 bIsCachedDescriptionValid : 1;
mutable FString CachedDescription;
TWeakObjectPtr<ADebugCameraController> SpectatorController;
};