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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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243d97d0d6effa40f3c8bfb143588024bbcc3ecf
UnrealEngineUWP/Engine/Source/Runtime/RenderCore
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kenzo terelst c61f8f91f7 - Use shader binding layout for raytracing global root signature creation and runtime binding
- Add uniform buffers declared in shader binding layout as required symboles for shader gen

#jira UE-212347

[CL 33788663 by kenzo terelst in ue5-main branch]
2024-05-21 04:04:10 -04:00
..
Internal
[shaders] enable printing of warnings by default in shader dev mode, and add a filtering option such that this can either be fully disabled or apply only to global shader jobs as desired (the default state is to print all warnings). as a bonus cleaned up the code around error/warning processing and related cvars.
2024-04-12 09:16:28 -04:00
Private
- Use shader binding layout for raytracing global root signature creation and runtime binding
2024-05-21 04:04:10 -04:00
Public
- Use shader binding layout for raytracing global root signature creation and runtime binding
2024-05-21 04:04:10 -04:00
RenderCore.Build.cs
Remove RHIGenerateMips and RHIRequiresComputeGenerateMips
2024-04-08 10:34:40 -04:00
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