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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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243d97d0d6effa40f3c8bfb143588024bbcc3ecf
UnrealEngineUWP/Engine/Source/Runtime/Core
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brandon schaefer 052c5052c0 ALWAYS_OPEN can be removed when being forceinlined, so moving OPEN inside the functions
#rb neil.henning

[CL 33810071 by brandon schaefer in ue5-main branch]
2024-05-21 17:10:48 -04:00
..
Internal
UnrealPak: Fix non-deterministic .utocs by adding and zero initializing TocEntryMeta Pad bytes (follow up change for cl 33032385).
2024-04-22 06:11:14 -04:00
Private
ALWAYS_OPEN can be removed when being forceinlined, so moving OPEN inside the functions
2024-05-21 17:10:48 -04:00
Public
Remove the Platform.h experiment as it fails if files are in modules that don't include Core and put back the one off pragma disable for the single file cases in to DirectHeaderCompiling.h, leaving the global case in place for most use cases
2024-05-21 15:49:19 -04:00
Tests
Made TVariant trivially destructible if all the types are trivially destructible.
2024-05-03 11:07:52 -04:00
Core.Build.cs
Add MallocBinned3 to iOS
2024-05-21 03:51:08 -04:00
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